
The original’s story of spectral possession has nothing on the lunacy that occurs in the final chapter here. And that’s the other problem, the game goes B-A-N-A-N-A-S in the end. We actually enjoyed the ride but we were playing to see the conclusion, not because it’s a scary game.


Remember the era of floppy disks? The horror… Some of the flashback sequences were pretty scary. Outside of a a few encounters with the resident omnipresent mini-boss Marta, the pulse will rarely quicken. Or it could be the fact that getting lost in the wilderness hitting invisible walls cheapens the scare. Perhaps it’s the overly generous autosave that never really presents much of a threat as you play (seriously, horror games need save spots like Resident Evil, Alien Isolation, or even a Dark Souls game to make reaching those points such an accomplishment). Maybe it’s because the experience is very similar to the original title.

The significant problem is that the game just isn’t scary.
#Pewdiepie layers of fear upgrade
Red Barrels makes another significant graphical upgrade here with some stunning moonlit vistas that caused us to stop and stare even with enemies potentially in pursuit. For those that played the original and the excellent DLC, Whistleblower, you may recall how significant the visual upgrade was between the two. Marta’s about the best part of Outlast 2 – it’s just a shame she checks out just as we were starting to get to know her
